A scratched, but totally functional Rogue Squadron 2: Rogue Leader.
Rogue Squadron for the N64 and PC, the original from 1998, was a great game. It had its flaws, such as no space levels and no levels from the movies without the use of cheat codes or uber skill. But, something about flying an X-Wing was unique, and the N64 version, while frustrating the hell out of me (Note: Fuck you, Crix Madine), it was easily my favourite game on the console.
First level, training on Tatooine with Luke Skywalker. Also, some mean Bombers are bombing Mos Eisley. |
This is Wedge. He's like Chuck Norris, but in Space and has a Pilots License. |
The third game in the series, Rebel Strike, is also the most controversial. It added a mostly functional campaign, and the entire Rogue Leader campaign in Co-Op, as well as great multiplayer. However, it also added speeder-bike races and missions, which while mostly fun, were frustrating to the extreme on Endor, where trees could make you wish you were a lumberjack. Seriously, fuck trees. But that could be forgiven, had it not been for the incredibly bad on foot segments. These sections were just not fun at all. Terrible game design in these levels offset the otherwise amazing campaign options. It is made up in a way, with the AT-ST segments, putting you in a flimsy walker, blasting apart anything that annoys you. Pretty fun. Luckily, the campaign was split in 2 parts, following Wedge (mostly flying missions. Mostly) or Luke (mostly shitty missions. Mostly), so avid fighter jockeys could leave the the shitty parts of the game well enough alone.
Seriously, if you want Star Wars shooty fun, look somewhere else. Rebel Strike is more fun if you ignore these segments. |
In all, sure its old. But don't consider them old. Think of them as more elegant games, from a more civilized age.
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